Scripted trigger
liege_can_maim_co_ruler_without_killing_them_trigger
liege_can_maim_co_ruler_without_killing_them_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 541 (8 lines). No parameters.
liege_can_maim_co_ruler_without_killing_them_trigger is a scripted trigger in Crusader Kings III, written at line 541 of its file. It takes no parameters: liege_can_maim_co_ruler_without_killing_them_trigger = yes (or no). The game's script calls it in 3 places, among them Execute (interaction), Remove Co-Ruler (interaction) and liege_should_systematically_maim_co_ruler_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Their culture:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
liege_can_maim_co_ruler_without_killing_them_trigger = {
culture = {
OR = {
has_cultural_parameter = can_blind_prisoners
has_cultural_parameter = can_castrate_prisoners
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls liege_can_maim_co_ruler_without_killing_them_trigger.
Character interactions (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.