Scripted trigger · Wandering Nobles files
landless_inspector_terrain_master_trigger
landless_inspector_terrain_master_trigger = { TERRAIN = … }game/common/scripted_triggers/06_bp3_triggers.txt, line 183 (11 lines). Parameters: $TERRAIN$.
landless_inspector_terrain_master_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 183 of its file. A call passes 1 parameter: TERRAIN. The game's script calls it in 3 places, among them Designated Terrain (decision), Master Terrain (decision) and landless_inspector_terrain_knowing_the_land_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
- You:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
landless_inspector_terrain_master_trigger = {
root = {
OR = {
has_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
has_character_modifier = landless_inspector_$TERRAIN$_tier_2_modifier
has_character_modifier = nomadic_inspector_$TERRAIN$_tier_2_modifier
has_character_modifier = landless_inspector_$TERRAIN$_tier_3_modifier
has_character_modifier = nomadic_inspector_$TERRAIN$_tier_3_modifier
}
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_terrain_master_trigger.
Decisions (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.