CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Designated Terrain

No cost

It is time to decide where I will focus my efforts and lead my followers: to the dusty drylands, the towering highlands, the open lowlands, or the depths of the woodlands? This is a permanent choice

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (19 lines of game script)
has_perk = mustering_the_troops_perk
NOR = {
	landless_inspector_terrain_master_trigger = {
		TERRAIN = woodlands
	}
	landless_inspector_terrain_master_trigger = {
		TERRAIN = highlands
	}
	landless_inspector_terrain_master_trigger = {
		TERRAIN = lowlands
	}
	landless_inspector_terrain_master_trigger = {
		TERRAIN = drylands
	}
}
OR = {
	is_landed = no
	government_has_flag = government_is_nomadic
}

As written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.

Effects

  • The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Forests • Jungles • Taiga • Wetlands
  • The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Mountains • Hills • Desert Mountains • Terraced Hills
  • The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Plains • Steppe • Farmlands • Floodplains
  • The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Deserts • Drylands • Oasis
Effect (27 lines of game script)
switch = {
	trigger = yes
	scope:master_forest_terrain = {
		custom_tooltip = master_forest_terrain_effect_tooltip
		landless_inspector_assign_terrain_effect = {
			TERRAIN = woodlands
		}
	}
	scope:master_mountain_terrain = {
		custom_tooltip = master_mountain_terrain_effect_tooltip
		landless_inspector_assign_terrain_effect = {
			TERRAIN = highlands
		}
	}
	scope:master_plains_terrain = {
		custom_tooltip = master_plains_terrain_effect_tooltip
		landless_inspector_assign_terrain_effect = {
			TERRAIN = lowlands
		}
	}
	scope:master_drylands_terrain = {
		custom_tooltip = master_drylands_terrain_effect_tooltip
		landless_inspector_assign_terrain_effect = {
			TERRAIN = drylands
		}
	}
}

As written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.

Source: game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.