
Major decision · Major Decisions
Designated Terrain
No cost
It is time to decide where I will focus my efforts and lead my followers: to the dusty drylands, the towering highlands, the open lowlands, or the depths of the woodlands? This is a permanent choice
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (19 lines of game script)
has_perk = mustering_the_troops_perk
NOR = {
landless_inspector_terrain_master_trigger = {
TERRAIN = woodlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = highlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = lowlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = drylands
}
}
OR = {
is_landed = no
government_has_flag = government_is_nomadic
}As written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.
Effects
- The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Forests • Jungles • Taiga • Wetlands
- The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Mountains • Hills • Desert Mountains • Terraced Hills
- The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Plains • Steppe • Farmlands • Floodplains
- The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks: • Deserts • Drylands • Oasis
Effect (27 lines of game script)
switch = {
trigger = yes
scope:master_forest_terrain = {
custom_tooltip = master_forest_terrain_effect_tooltip
landless_inspector_assign_terrain_effect = {
TERRAIN = woodlands
}
}
scope:master_mountain_terrain = {
custom_tooltip = master_mountain_terrain_effect_tooltip
landless_inspector_assign_terrain_effect = {
TERRAIN = highlands
}
}
scope:master_plains_terrain = {
custom_tooltip = master_plains_terrain_effect_tooltip
landless_inspector_assign_terrain_effect = {
TERRAIN = lowlands
}
}
scope:master_drylands_terrain = {
custom_tooltip = master_drylands_terrain_effect_tooltip
landless_inspector_assign_terrain_effect = {
TERRAIN = drylands
}
}
}As written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.