
Major decision · Major Decisions
Master Terrain
Where does my passion lie? Is it deep in the forest, among the towering cloudy mountain peaks, or on the open plains under an azure sky? This is a permanent choice
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (32 lines of game script)
has_perk = personal_touch_perk
OR = {
landless_inspector_terrain_master_trigger = {
TERRAIN = woodlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = highlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = lowlands
}
landless_inspector_terrain_master_trigger = {
TERRAIN = drylands
}
}
NOR = {
has_character_modifier = master_terrain_forest_modifier
has_character_modifier = master_terrain_jungle_modifier
has_character_modifier = master_terrain_taiga_modifier
has_character_modifier = master_terrain_wetlands_modifier
has_character_modifier = master_terrain_mountains_modifier
has_character_modifier = master_terrain_hills_modifier
has_character_modifier = master_terrain_desert_mountains_modifier
has_character_modifier = master_terrain_plains_modifier
has_character_modifier = master_terrain_steppe_modifier
has_character_modifier = master_terrain_farmlands_modifier
has_character_modifier = master_terrain_floodplains_modifier
has_character_modifier = master_terrain_drylands_modifier
has_character_modifier = master_terrain_desert_modifier
has_character_modifier = master_terrain_oasis_modifier
}
is_landed = noAs written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (110 lines of game script)
if = {
limit = {
landless_inspector_terrain_master_trigger = {
TERRAIN = woodlands
}
}
switch = {
trigger = yes
scope:master_terrain_forest_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = forest
}
}
scope:master_terrain_jungle_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = jungle
}
}
scope:master_terrain_taiga_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = taiga
}
}
scope:master_terrain_wetlands_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = wetlands
}
}
}
}
else_if = {
limit = {
landless_inspector_terrain_master_trigger = {
TERRAIN = highlands
}
}
switch = {
trigger = yes
scope:master_terrain_mountains_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = mountains
}
}
scope:master_terrain_hills_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = hills
}
}
scope:master_terrain_desert_mountains_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = desert_mountains
}
}
}
}
else_if = {
limit = {
landless_inspector_terrain_master_trigger = {
TERRAIN = lowlands
}
}
switch = {
trigger = yes
scope:master_terrain_plains_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = plains
}
}
scope:master_terrain_steppe_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = steppe
}
}
scope:master_terrain_farmlands_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = farmlands
}
}
scope:master_terrain_floodplains_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = floodplains
}
}
}
}
else_if = {
limit = {
landless_inspector_terrain_master_trigger = {
TERRAIN = drylands
}
}
switch = {
trigger = yes
scope:master_terrain_drylands_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = drylands
}
}
scope:master_terrain_desert_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = desert
}
}
scope:master_terrain_oasis_terrain = {
landless_inspector_master_terrain_effect = {
TERRAIN = oasis
}
}
}
}As written in game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/bp3/00_bp3_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.