Scripted trigger · Wandering Nobles files
landless_inspector_terrain_knowing_the_land_trigger
landless_inspector_terrain_knowing_the_land_trigger = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 138 (44 lines). No parameters.
landless_inspector_terrain_knowing_the_land_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 138 of its file. It takes no parameters: landless_inspector_terrain_knowing_the_land_trigger = yes (or no). The game's script calls it in 1 place, among them gather_provisions_forage_base_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
If
One of these
terrain = forestor
terrain = jungleor
terrain = taigaor
terrain = wetlands
Then
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
If
One of these
terrain = mountainsor
terrain = hillsor
terrain = desert_mountains
Then
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
If
One of these
terrain = plainsor
terrain = steppeor
terrain = farmlandsor
terrain = floodplains
Then
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
If
One of these
terrain = desertor
terrain = oasisor
terrain = drylands
Then
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
landless_inspector_terrain_knowing_the_land_trigger = {
trigger_if = {
limit = {
OR = {
terrain = forest
terrain = jungle
terrain = taiga
terrain = wetlands
}
}
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
}
trigger_if = {
limit = {
OR = {
terrain = mountains
terrain = hills
terrain = desert_mountains
}
}
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
}
trigger_if = {
limit = {
OR = {
terrain = plains
terrain = steppe
terrain = farmlands
terrain = floodplains
}
}
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
}
trigger_if = {
limit = {
OR = {
terrain = desert
terrain = oasis
terrain = drylands
}
}
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_terrain_knowing_the_land_trigger.
Script values (1)
- gather_provisions_forage_base_value
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.