Scripted trigger
is_valid_demand_church_succession_target_trigger
is_valid_demand_church_succession_target_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2838 (9 lines). No parameters.
is_valid_demand_church_succession_target_trigger is a scripted trigger in Crusader Kings III, written at line 2838 of its file. It takes no parameters: is_valid_demand_church_succession_target_trigger = yes (or no). The game's script calls it in 4 places, among them Decree Church Succession (interaction), Demand Church Succession (interaction) and Demand Divorce (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Government is Feudal
or
Government is Clanor
Government is a Tribal-type Governmentor
Government is Sōryōor
Government uses the Mandala Capital Temple Complex Great Project and Great Building
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
is_valid_demand_church_succession_target_trigger = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal # also covers wanua (which carries government_is_tribal)
government_has_flag = government_is_japan_feudal
government_has_flag = government_is_mandala
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_demand_church_succession_target_trigger.
Character interactions (3)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.