Scripted trigger
is_laamp_exiled_from_province_trigger
is_laamp_exiled_from_province_trigger = { LAAMP = … PROVINCE = … }game/common/scripted_triggers/00_laamp_triggers.txt, line 691 (6 lines). Parameters: $LAAMP$, $PROVINCE$.
is_laamp_exiled_from_province_trigger is a scripted trigger in Crusader Kings III, written at line 691 of its file. A call passes 2 parameters: LAAMP and PROVINCE. The game's script calls it in 14 places, among them Excavate Treasure (decision), Ask for Military Assistance (interaction) and Hire as Mercenaries (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
is_laamp_exiled_from_province_trigger = {
# Sea provinces have no county and a county can sit unheld; nobody there can have exiled us
$PROVINCE$.county.holder ?= {
is_laamp_exiled_from_holder_or_liege_trigger = { LAAMP = $LAAMP$ }
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_laamp_exiled_from_province_trigger.
Decisions (1)
Character interactions (10)
Events (1)
- Transport Contract: Escort Emissary
ep3_contract_event.0001
Scripted effects (1)
Scripted rules (1)
- can_move_domicile
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.