Scripted trigger
is_faith_dominant_gender
is_faith_dominant_gender = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2135 (22 lines). No parameters.
is_faith_dominant_gender is a scripted trigger in Crusader Kings III, written at line 2135 of its file. It takes no parameters: is_faith_dominant_gender = yes (or no). The game's script calls it in 18 places, among them Request Royal Honsei (decision), Buy Clerical Title (interaction) and Challenge House Head (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
All of these
is_male = yes- Their rite:
One of these
- The rite has Enables Laws: Male Only and Male Preference Succession
or
The rite has Enables Laws: Male Preference, Equal, and Female Preference Succession
or
All of these
is_female = yes- Their rite:
One of these
- The rite has Enables Laws: Female Only and Female Preference Succession
or
The rite has Enables Laws: Male Preference, Equal, and Female Preference Succession
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
is_faith_dominant_gender = {
OR = {
AND = {
is_male = yes
rite = {
OR = {
rite_has_parameter = male_dominated_law
rite_has_parameter = gender_equal_law
}
}
}
AND = {
is_female = yes
rite = {
OR = {
rite_has_parameter = female_dominated_law
rite_has_parameter = gender_equal_law
}
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_faith_dominant_gender.
Decisions (1)
Character interactions (4)
Activities (3)
Scripted triggers inside an event file (2)
- suitable_follower_marriage_character_trigger
- tgp_japan_general_8800_trigger
On actions (the game's own hooks) (3)
- on_birth_child
- on_game_start_after_lobby
- on_merit_level_gain
Scripted triggers (2)
Script values (1)
- starting_merit
Scripted modifiers (AI weights) (1)
- theocratic_related_puppet_acceptance_factors_modifier
Customizable localization (1)
- GetInviteToActivityFlavor
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.