Scripted trigger
hunt_valid_accidental_murder_target_trigger
hunt_valid_accidental_murder_target_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 712 (6 lines). No parameters.
hunt_valid_accidental_murder_target_trigger is a scripted trigger in Crusader Kings III, written at line 712 of its file. It takes no parameters: hunt_valid_accidental_murder_target_trigger = yes (or no). The game's script calls it in 3 places, among them hunt_abduct_target_trigger (scripted trigger), hunt_murder_intent_target_trigger (scripted trigger) and hunt_murder_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
hunt_valid_accidental_murder_target_trigger = {
is_alive = yes
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
NOT = { has_character_flag = not_slaying }
is_participant_in_activity = scope:activity
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_valid_accidental_murder_target_trigger.
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.