CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_murder_intent_target_trigger

hunt_murder_intent_target_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 729 (5 lines). No parameters.

hunt_murder_intent_target_trigger is a scripted trigger in Crusader Kings III, written at line 729 of its file. It takes no parameters: hunt_murder_intent_target_trigger = yes (or no). The game's script calls it in 6 places, among them An Arrow for … (event hunt.1012), Not Quite Alone (event hunt.1080) and The Real Game (event hunt.7210). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
hunt_murder_intent_target_trigger = {
	has_activity_intent = murder_attendee_intent
	intent_target ?= { hunt_valid_accidental_murder_target_trigger = yes }
	save_temporary_scope_as = murder_target_temp
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_murder_intent_target_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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