Scripted trigger
hunt_murder_intent_target_trigger
hunt_murder_intent_target_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 729 (5 lines). No parameters.
hunt_murder_intent_target_trigger is a scripted trigger in Crusader Kings III, written at line 729 of its file. It takes no parameters: hunt_murder_intent_target_trigger = yes (or no). The game's script calls it in 6 places, among them An Arrow for … (event hunt.1012), Not Quite Alone (event hunt.1080) and The Real Game (event hunt.7210). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
hunt_murder_intent_target_trigger = {
has_activity_intent = murder_attendee_intent
intent_target ?= { hunt_valid_accidental_murder_target_trigger = yes }
save_temporary_scope_as = murder_target_temp
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_murder_intent_target_trigger.
Events (3)
- An Arrow for …
hunt.1012 - Not Quite Alone
hunt.1080 - The Real Game
hunt.7210
Scripted effects (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.