CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_murder_risk_trigger

hunt_murder_risk_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 757 (19 lines). No parameters.

hunt_murder_risk_trigger is a scripted trigger in Crusader Kings III, written at line 757 of its file. It takes no parameters: hunt_murder_risk_trigger = yes (or no). The game's script calls it in 5 places, among them … of Opportunity (event hunt.7400), … of Opportunity (event hunt.7410) and Not Quite Alone (event hunt.1080). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • Is an Adult
  • One of these

    • is_scheming_against = { target = root type = murder }
    • or

      All of these

    • or

      All of these

      • exists = var:hunt_murder_attempt
      • Hunt murder attempt is root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
hunt_murder_risk_trigger = {
	is_adult = yes
	OR = {
		# Scheme
		is_scheming_against = {
			target = root
			type = murder
		}
		# Intent
		AND = {
			hunt_murder_intent_target_trigger = yes
			intent_target = root
		}
		AND = {
			exists = var:hunt_murder_attempt
			var:hunt_murder_attempt = root
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_murder_risk_trigger.

Events (5)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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