Scripted trigger
hunt_murder_risk_trigger
hunt_murder_risk_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 757 (19 lines). No parameters.
hunt_murder_risk_trigger is a scripted trigger in Crusader Kings III, written at line 757 of its file. It takes no parameters: hunt_murder_risk_trigger = yes (or no). The game's script calls it in 5 places, among them … of Opportunity (event hunt.7400), … of Opportunity (event hunt.7410) and Not Quite Alone (event hunt.1080). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
- Is an Adult
One of these
is_scheming_against = { target = root type = murder }or
All of these
hunt_murder_intent_target_trigger = yesintent_target = root
or
All of these
exists = var:hunt_murder_attempt- Hunt murder attempt is root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
hunt_murder_risk_trigger = {
is_adult = yes
OR = {
# Scheme
is_scheming_against = {
target = root
type = murder
}
# Intent
AND = {
hunt_murder_intent_target_trigger = yes
intent_target = root
}
AND = {
exists = var:hunt_murder_attempt
var:hunt_murder_attempt = root
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_murder_risk_trigger.
Events (5)
- … of Opportunity
hunt.7400 - … of Opportunity
hunt.7410 - Not Quite Alone
hunt.1080 - The Real Game
hunt.7200 - The Real Game
hunt.7210
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.