Scripted trigger
hunt_abduct_target_trigger
hunt_abduct_target_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 681 (30 lines). No parameters.
hunt_abduct_target_trigger is a scripted trigger in Crusader Kings III, written at line 681 of its file. It takes no parameters: hunt_abduct_target_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
hunt_murder_intent_target_trigger = yesor
scope:activity › Any attending character:this != roothunt_valid_accidental_murder_target_trigger = yesOne of these
has_relation_rival = rootor
Any targeting scheme:
save_temporary_scope_as = abduct_target_temp
or
var:hunt_abduct_attempt:hunt_valid_accidental_murder_target_trigger = yessave_temporary_scope_as = abduct_target_temp
Not all of these
- Hunt abduct defer is scope:abduct target temp
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
hunt_abduct_target_trigger = {
OR = {
# Intent
hunt_murder_intent_target_trigger = yes
# Schemes
scope:activity = {
any_attending_character = {
this != root
hunt_valid_accidental_murder_target_trigger = yes
OR = {
# Rival
has_relation_rival = root
# Scheme
any_targeting_scheme = { hunt_murder_scheme_target_trigger = yes }
}
save_temporary_scope_as = abduct_target_temp
}
}
# Is trying to abduct
var:hunt_abduct_attempt ?= {
hunt_valid_accidental_murder_target_trigger = yes
save_temporary_scope_as = abduct_target_temp
}
}
# Not put off abduction already
NAND = {
exists = scope:abduct_target_temp
var:hunt_abduct_defer ?= scope:abduct_target_temp
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.