CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_abduct_target_trigger

hunt_abduct_target_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 681 (30 lines). No parameters.

hunt_abduct_target_trigger is a scripted trigger in Crusader Kings III, written at line 681 of its file. It takes no parameters: hunt_abduct_target_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
hunt_abduct_target_trigger = {
	OR = {
		# Intent
		hunt_murder_intent_target_trigger = yes
		# Schemes
		scope:activity = {
			any_attending_character = {
				this != root
				hunt_valid_accidental_murder_target_trigger = yes
				OR = {
					# Rival
					has_relation_rival = root
					# Scheme
					any_targeting_scheme = { hunt_murder_scheme_target_trigger = yes }
				}
				save_temporary_scope_as = abduct_target_temp
			}
		}
		# Is trying to abduct
		var:hunt_abduct_attempt ?= {
			hunt_valid_accidental_murder_target_trigger = yes
			save_temporary_scope_as = abduct_target_temp
		}
	}
	# Not put off abduction already
	NAND = {
		exists = scope:abduct_target_temp
		var:hunt_abduct_defer ?= scope:abduct_target_temp
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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