CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_murder_scheme_target_trigger

hunt_murder_scheme_target_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 719 (9 lines). No parameters.

hunt_murder_scheme_target_trigger is a scripted trigger in Crusader Kings III, written at line 719 of its file. It takes no parameters: hunt_murder_scheme_target_trigger = yes (or no). The game's script calls it in 4 places, among them An Arrow for … (event hunt.1012), The Real Game (event hunt.7210) and hunt_abduct_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • scheme_type = murder
  • One of these

    • scheme_owner = root
    • or

      Any scheme agent character:
      • this = root
  • scheme_progress > scheme_progress_33

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
hunt_murder_scheme_target_trigger = {
	scheme_type = murder
	OR = {
		scheme_owner = root
		any_scheme_agent_character = { this = root }
	}
	save_temporary_scope_as = scheme
	scheme_progress > scheme_progress_33
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_murder_scheme_target_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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