Scripted trigger
hunt_murder_scheme_target_trigger
hunt_murder_scheme_target_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 719 (9 lines). No parameters.
hunt_murder_scheme_target_trigger is a scripted trigger in Crusader Kings III, written at line 719 of its file. It takes no parameters: hunt_murder_scheme_target_trigger = yes (or no). The game's script calls it in 4 places, among them An Arrow for … (event hunt.1012), The Real Game (event hunt.7210) and hunt_abduct_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
scheme_type = murderOne of these
scheme_owner = rootor
Any scheme agent character:this = root
scheme_progress > scheme_progress_33
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
hunt_murder_scheme_target_trigger = {
scheme_type = murder
OR = {
scheme_owner = root
any_scheme_agent_character = { this = root }
}
save_temporary_scope_as = scheme
scheme_progress > scheme_progress_33
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_murder_scheme_target_trigger.
Events (2)
- An Arrow for …
hunt.1012 - The Real Game
hunt.7210
Scripted triggers (2)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.