Scripted trigger
hunt_murder_target_trigger
hunt_murder_target_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 647 (33 lines). No parameters.
hunt_murder_target_trigger is a scripted trigger in Crusader Kings III, written at line 647 of its file. It takes no parameters: hunt_murder_target_trigger = yes (or no). The game's script calls it in 3 places, among them A Hare in the Hand (event hunt.1062), An Arrow for … (event hunt.1012) and Cornering the … (event hunt.1003). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
All of these
has_activity_intent = murder_attendee_intentintent_target ?= { hunt_valid_accidental_murder_target_trigger = yes }
or
scope:activity › Any attending character:this != roothunt_valid_accidental_murder_target_trigger = yesOne of these
has_relation_rival = rootor
Any targeting scheme:
save_temporary_scope_as = murder_target_temp
or
var:hunt_murder_attempt:hunt_valid_accidental_murder_target_trigger = yessave_temporary_scope_as = murder_target_temp
Not all of these
- Hunt murder defer is scope:murder target temp
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
hunt_murder_target_trigger = {
OR = {
# Intent
AND = {
has_activity_intent = murder_attendee_intent
intent_target ?= { hunt_valid_accidental_murder_target_trigger = yes }
}
# Schemes
scope:activity = {
any_attending_character = {
this != root
hunt_valid_accidental_murder_target_trigger = yes
OR = {
# Rival
has_relation_rival = root
# Scheme
any_targeting_scheme = { hunt_murder_scheme_target_trigger = yes }
}
save_temporary_scope_as = murder_target_temp
}
}
# Is trying to murder
var:hunt_murder_attempt ?= {
hunt_valid_accidental_murder_target_trigger = yes
save_temporary_scope_as = murder_target_temp
}
}
# Not put off murder already
NAND = {
exists = scope:murder_target_temp
var:hunt_murder_defer ?= scope:murder_target_temp
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_murder_target_trigger.
Events (3)
- A Hare in the Hand
hunt.1062 - An Arrow for …
hunt.1012 - Cornering the …
hunt.1003
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.