CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

hunt_save_murder_target_effect

hunt_save_murder_target_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 2926 (153 lines). No parameters.

hunt_save_murder_target_effect is a scripted effect in Crusader Kings III, written at line 2926 of its file. It takes no parameters: hunt_save_murder_target_effect = yes. The game's script calls it in 4 places, among them A Hare in the Hand (event hunt.1062), An Arrow for … (event hunt.1012) and Cornering the … (event hunt.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
hunt_save_murder_target_effect = {
	hidden_effect = {
		if = {
			limit = { hunt_murder_intent_target_trigger = yes }
			intent_target = { save_scope_as = murder_target }
		}
		else_if = {
			limit = {
				var:hunt_murder_attempt ?= {
					is_alive = yes
					is_participant_in_activity = scope:activity
				}
			}
			var:hunt_murder_attempt = {
				save_scope_as = murder_target
				random_targeting_scheme = {
					limit = {
						scheme_type = murder
						OR = {
							scheme_owner = root
							any_scheme_agent_character = { this = root }
						}
					}
					save_scope_as = scheme
					every_scheme_agent_character = { add_to_list = murder_agents }
					scheme_owner = { save_scope_as = murder_schemer }
					hunt_save_hostile_accomplice_effect = {
						SCHEME = murder
						VICTIM = scope:murder_target
					}
				}
			}
		}
		else_if = {
			limit = { hunt_1012_hated_participant_trigger = yes }
			var:participant_to_use_1011 = { save_scope_as = murder_target }
		}
		else = {
			scope:activity = {
				random_attending_character = {
					limit = { has_relation_nemesis = root }
					alternative_limit = { has_relation_rival = root }
					save_scope_as = murder_target
				}
			}
		}
		if = {
			limit = {
				NOT = { exists = scope:accomplice }
			}
			random_list = {
				10 = {
					trigger = {
						primary_title = {
							has_order_of_succession = election
							any_election_candidate = { this = scope:murder_target }
							any_elector = {
								hunt_elective_accomplice_trigger = {
									MURDERER = scope:murder_target
									TARGET = root
								}
							}
						}
					}
					primary_title = {
						ordered_elector = {
							limit = {
								hunt_elective_accomplice_trigger = {
									MURDERER = scope:murder_target
									TARGET = root
								}
							}
							order_by = intrigue
							save_scope_as = accomplice
							save_scope_as = elective_accomplice
						}
					}
				}
				10 = {
					trigger = {
						any_targeting_faction = {
							hunt_claimant_faction_trigger = {
								MURDERER = scope:murder_target
								TARGET = root
							}
							any_faction_member = {
								hunt_accomplice_general_trigger = {
									MURDERER = scope:murder_target
									TARGET = root
								}
							}
						}
					}
					random_targeting_faction = {
						limit = {
							hunt_claimant_faction_trigger = {
								MURDERER = scope:murder_target
								TARGET = root
							}
							any_faction_member = {
								hunt_accomplice_general_trigger = {
									MURDERER = scope:murder_target
									TARGET = root
								}
							}
						}
						ordered_faction_member = {
							limit = {
								hunt_accomplice_general_trigger = {
									MURDERER = scope:murder_target
									TARGET = root
								}
							}
							order_by = intrigue
							save_scope_as = accomplice
							save_scope_as = claimant_accomplice
						}
					}
				}
				10 = {

As written in game/common/scripted_effects/00_hunt_effects.txt.

The first 120 of its 153 lines; the rest is in game/common/scripted_effects/00_hunt_effects.txt from line 2926.

Where it is used

Every place in common/, events/ and history/ that calls hunt_save_murder_target_effect.

Events (4)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?