CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_treatable_disease_trigger

has_treatable_disease_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 574 (17 lines). No parameters.

has_treatable_disease_trigger is a scripted trigger in Crusader Kings III, written at line 574 of its file. It takes no parameters: has_treatable_disease_trigger = yes (or no). The game's script calls it in 13 places, among them …: My Ailing … (event health.3102), …: Time For Treatment (event health.3101) and At the Mercy of the Elements (event ecumenical_council_summons_events.0030). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
has_treatable_disease_trigger = {
	OR = {
		has_trait = consumption
		has_trait = cancer
		has_trait = great_pox
		has_trait = gout_ridden
		has_trait = ill
		has_trait = pneumonic
		has_trait = typhus
		has_trait = smallpox
		has_trait = bubonic_plague
		has_trait = leper
		has_trait = measles
		has_trait = dysentery
		has_trait = ergotism
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_treatable_disease_trigger.

Events (8)

2 more

Scripted triggers inside an event file (2)

  • 1000_has_illness_or_wound_to_treat_trigger
  • has_artisan_incapacity_trait

Customizable localization (1)

  • DeathMessageIntro

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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