CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_court_physician_effect

set_court_physician_effect = { EMPLOYER = … PHYSICIAN = … }

game/common/scripted_effects/20_health_effects.txt, line 1437 (101 lines). Parameters: $EMPLOYER$, $PHYSICIAN$.

set_court_physician_effect is a scripted effect in Crusader Kings III, written at line 1437 of its file. A call passes 2 parameters: EMPLOYER and PHYSICIAN. The game's script calls it in 2 places, among them …: (event health.3001) and learning_medicine.2021 (event). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (101 lines of game script)
set_court_physician_effect = {
	$PHYSICIAN$ = {
		hidden_effect = {
			if = {
				limit = { 
					NOT = { liege = $EMPLOYER$ }
				}
				$EMPLOYER$ = { add_courtier = $PHYSICIAN$ }
			}
		}
	}
	$EMPLOYER$ = {
		#Replace existing court physician if one exists
		if = {
			limit = {
				employs_court_position = court_physician_court_position
				any_court_position_holder = {
					type = court_physician_court_position
					count > 0
				}
			}
			every_court_position_holder = {
				type = court_physician_court_position
				save_temporary_scope_as = old_physician

				$EMPLOYER$ = {
					replace_court_position = {
						recipient = $PHYSICIAN$
						holder = scope:old_physician
						court_position = court_physician_court_position
					}
					reverse_add_opinion = {
						target = scope:old_physician
						modifier = disappointed_opinion
						opinion = -15
					}
					reverse_add_opinion = {
						target = $PHYSICIAN$
						modifier = hired_me_opinion
					}
				}
			}
		}
		#Else just straight up appoint
		else = {
			appoint_court_position = {
				recipient = $PHYSICIAN$
				court_position = court_physician_court_position
			}
			reverse_add_opinion = {
				target = $PHYSICIAN$
				modifier = hired_me_opinion
			}
		}
	
		#Trigger treatments if needed
		hidden_effect = {
			if = {
				limit = {
					has_treatable_disease_trigger = yes
					has_recent_treatment_trigger = no
				}
				save_scope_as = sick_character
				trigger_event = {
					id = health.3101
					days = { physician_treatment_delay_ruler_min physician_treatment_delay_ruler_max }
				}
			}
			else_if = {
				limit = {
					has_recent_wound_treatment_trigger = no
					has_wounds_trigger = yes
				}
				save_scope_as = sick_character
				trigger_event = {
					id = health.4001
					days = { physician_treatment_delay_ruler_min physician_treatment_delay_ruler_max }
				}
			}
			every_courtier_or_guest = {
				if = {
					limit = {
						has_treatable_disease_trigger = yes
						has_recent_treatment_trigger = no
					}
					set_worst_disease_effect = yes
					save_scope_as = sick_character
					decide_who_picks_disease_treatment_effect = yes #Sends health.3101 to them or 3102 to liege (you)
				}
				else_if = {
					limit = {
						has_recent_wound_treatment_trigger = no
						has_wounds_trigger = yes
					}
					save_scope_as = sick_character
					decide_who_picks_wound_treatment_effect = yes
				}
			}
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_court_physician_effect.

Events (2)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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