Scripted trigger
has_tolerant_faith_or_culture_trigger
has_tolerant_faith_or_culture_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1843 (8 lines). No parameters.
has_tolerant_faith_or_culture_trigger is a scripted trigger in Crusader Kings III, written at line 1843 of its file. It takes no parameters: has_tolerant_faith_or_culture_trigger = yes (or no). The game's script calls it in 5 places, among them Demand Conversion (interaction), Demand Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Their rite: Has the Pluralist Doctrine
or
Their culture: The Culture has the Rulers are less likely to Demand Conversion from their Vassals Traditionor
Their culture: The culture has the tradition Religion Blendingor
Has the Trait: Way of the Nomad
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
has_tolerant_faith_or_culture_trigger = {
OR = {
rite = { rite_has_doctrine = doctrine_pluralism_pluralistic }
culture = { has_cultural_parameter = less_likely_to_force_conversion }
culture = { has_cultural_tradition = tradition_religion_blending }
has_trait = nomadic_philosophy
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_tolerant_faith_or_culture_trigger.
Character interactions (3)
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- activity_guest_shared_ai_accept_modifier
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.