CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_personality_benevolent_trigger

has_personality_benevolent_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 129 (4 lines). No parameters.

has_personality_benevolent_trigger is a scripted trigger in Crusader Kings III, written at line 129 of its file. It takes no parameters: has_personality_benevolent_trigger = yes (or no). The game's script calls it in 39 places, among them Curiosity (activity intent), spouse_gives_hook (activity pulse) and A Moment to Talk (event hunt.7100). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
has_personality_benevolent_trigger = {
	has_trait_benevolent_trigger = yes
	has_trait_malicious_trigger = no
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_personality_benevolent_trigger.

Activity intents (1)

  • Curiosity

Activity pulse actions (1)

  • spouse_gives_hook

Events (25)

19 more

Scripted triggers inside an event file (2)

  • bickering_vassal_1_yearly_5010_trigger
  • diplomacy_family_2300_agent_trigger

Scripted effects (1)

Scripted triggers (1)

Customizable localization (6)

  • DeathMessageIntro
  • DeathMessageOutro
  • FormalComplimentAdjective
  • GeneralTemperament
  • InsultAdjective
  • InsultAdjectiveArticle

Court amenities (2)

  • Lodging Standards
  • Quality of Food

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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