Scripted trigger
childhood_nice_child_trigger
childhood_nice_child_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 189 (9 lines). No parameters.
childhood_nice_child_trigger is a scripted trigger in Crusader Kings III, written at line 189 of its file. It takes no parameters: childhood_nice_child_trigger = yes (or no). The game's script calls it in 5 places, among them Anger Management (event childhood.0007), Blood on the Snow (event fp1_yearly.0521) and The … Family on Ice (event fp1_yearly.0531). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
One of these
- Has the Trait: Charming
or
Has the Trait: Curiousor
has_personality_benevolent_trigger = yesor
has_personality_levelheaded_trigger = yesor
Ai compassion at least 20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
childhood_nice_child_trigger = {
OR = {
has_trait = charming
has_trait = curious
has_personality_benevolent_trigger = yes
has_personality_levelheaded_trigger = yes
ai_compassion >= low_positive_ai_value
}
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls childhood_nice_child_trigger.
Events (4)
- Anger Management
childhood.0007 - Blood on the Snow
fp1_yearly.0521 - The … Family on Ice
fp1_yearly.0531 - Unwelcome Attention
childhood.0005
Scripted effects inside an event file (1)
- fp1_pick_outdoorsy_child_for_winter_effect
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.