Scripted trigger
has_graphical_japanese_culture_group_trigger
has_graphical_japanese_culture_group_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 74 (3 lines). No parameters.
has_graphical_japanese_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 74 of its file. It takes no parameters: has_graphical_japanese_culture_group_trigger = yes (or no). The game's script calls it in 116 places, among them Embellish Capital (decision), Petition the … (decision) and Recruit Terrain Specialist (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_graphical_japanese_culture_group_trigger = {
has_building_gfx = japanese_building_gfx
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_graphical_japanese_culture_group_trigger.
Activities (1)
Domiciles (108)
- baggage_train_01
- baggage_train_02
- baggage_train_03
- baggage_train_04
- baggage_train_05
- baggage_train_06
102 more
- baggage_train_ample_steeds
- baggage_train_ascetics
- baggage_train_bartering_grounds
- baggage_train_kennel
- baggage_train_negotiators
- baggage_train_pleasure_tents
- baggage_train_porters
- baggage_train_proof_of_claims
- baggage_train_ransom_cages
- baggage_train_scribes
- baggage_train_shrine
- baggage_train_siege_engineers
- baggage_train_trackers
- barber_tent_01
- barber_tent_02
- barber_tent_03
- barber_tent_04
- barber_tent_05
- barber_tent_06
- barber_tent_dentists_tools
- barber_tent_morticians_tools
- barber_tent_reference_corpus
- barber_tent_surgeons_tools
- barber_tent_torturers_tools
- camp
- camp_fire_01
- camp_fire_02
- camp_fire_03
- camp_fire_04
- camp_fire_05
- camp_fire_06
- camp_fire_capering_fools
- camp_fire_future_dreams
- camp_fire_juicy_rumors
- camp_fire_libations_for_the_lost
- camp_fire_local_hangers_on
- camp_fire_nightly_debates
- camp_fire_trailing_musicians
- camp_fire_wandering_poets
- camp_main_01
- camp_main_02
- camp_main_03
- camp_main_04
- camp_perimeter_01
- camp_perimeter_02
- camp_perimeter_03
- camp_perimeter_04
- camp_perimeter_05
- camp_perimeter_06
- camp_perimeter_camp_hygiene
- camp_perimeter_ditch
- camp_perimeter_extra_watch
- camp_perimeter_fixed_layout
- camp_perimeter_good_siting
- camp_perimeter_palisade
- ecclesiastical_domicile
- estate
- japanese_manor
- mess_tent_01
- mess_tent_02
- mess_tent_03
- mess_tent_04
- mess_tent_05
- mess_tent_06
- mess_tent_bakers
- mess_tent_brewers
- mess_tent_cooks
- mess_tent_curers
- mess_tent_herbalists
- proving_grounds_01
- proving_grounds_02
- proving_grounds_03
- proving_grounds_04
- proving_grounds_05
- proving_grounds_06
- proving_grounds_bodyguard_drills
- proving_grounds_camel_run
- proving_grounds_elephantry_reserve
- proving_grounds_horse_run
- proving_grounds_life_in_the_saddle
- proving_grounds_lockwagon
- proving_grounds_martial_study
- proving_grounds_mock_battle_drills
- proving_grounds_nightly_barding_drills
- proving_grounds_personal_bouts
- proving_grounds_the_stick_game
- proving_grounds_the_stump
- proving_grounds_training_circle
- supply_tent_01
- supply_tent_02
- supply_tent_03
- supply_tent_04
- supply_tent_05
- supply_tent_06
- supply_tent_arsenal
- supply_tent_climbing_gear
- supply_tent_mender
- supply_tent_reserve_provisions
- supply_tent_reserve_water
- supply_tent_smithy
- supply_tent_subdued_gear
- supply_tent_sutler
Event backgrounds (4)
- coronation_activity_background
- ep2_involved_activity
- Market
- market_scope
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.