Scripted trigger
has_ep1_court_positions_dlc_trigger
has_ep1_court_positions_dlc_trigger = yesgame/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 106 (3 lines). No parameters.
has_ep1_court_positions_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 106 of its file. It takes no parameters: has_ep1_court_positions_dlc_trigger = yes (or no). The game's script calls it in 16 places, among them Have Child Study Language (interaction), Negotiate Release (interaction) and Akolouthos (court position). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_ep1_court_positions_dlc_trigger = {
has_dlc_feature = royal_court
}As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_ep1_court_positions_dlc_trigger.
Character interactions (2)
Court positions (10)
Cultural traditions (1)
Events (2)
- … Music
travel_events.1210 - The Walls of …
martial_strategy.4010
Suggestions (1)
- Hire Court Positions
Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.