CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

has_chaotic_succession_trigger_action

has_chaotic_succession_trigger_action = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1607 (81 lines). No parameters.

has_chaotic_succession_trigger_action is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1607 of its file. It takes no parameters: has_chaotic_succession_trigger_action = yes (or no). The game's script calls it in 2 places, among them has_chaotic_succession_trigger (scripted trigger) and is_kurultai_succession_chaotic (scripted rules). Its body carries 7 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • One of these

    • If

      a check the game hides

      Then

      • … Experiencing Havsarsan Zud
    • or

      If current disobedient kurultai at least 1: Disobedient Kurultais (…)
    • or

      Otherwise: Disobedient Kurultais
    • or

      If

      • One of these

        • NOT = { exists = cp:councillor_kurultai_1 }
        • or

          NOT = { exists = cp:councillor_kurultai_2 }
        • or

          NOT = { exists = cp:councillor_kurultai_3 }
        • or

          NOT = { exists = cp:councillor_kurultai_4 }

      Then

      • You have empty positions in your Kurultai (0–4)

      Otherwise

      • You have empty positions in your Kurultai
  • If

    • Any held title: Has “chaotic succession protection” (a variable the game's script sets)

    Then

  • If

    • Their primary title:
      • has_title_law = confederation_elective_succession_law

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (81 lines of game script)
has_chaotic_succession_trigger_action = { # Used in both Rules and Important Action
	save_temporary_scope_as = root_scope
	OR = {
		trigger_if = {
			limit = {
				exists = scope:subregion
			}
			custom_tooltip = {
				text = chaotic_succession_havsarsan_zud
				scope:subregion ?= {
					sub_region_current_phase = situation_steppe_havsarsan_zud_season
				}
			}
		}
		trigger_if = {
			limit = {
				mpo_current_disobedient_kurultai_value >= 1
			}
			custom_tooltip = {
				text = chaotic_succession_disobedient_kurultai
				always = yes
			}
		}
		trigger_else = {
			custom_tooltip = {
				text = chaotic_succession_disobedient_kurultai_none
				always = no
			}
		}
		trigger_if = {
			limit = {
				OR = {
					NOT = { exists = cp:councillor_kurultai_1 }
					NOT = { exists = cp:councillor_kurultai_2 }
					NOT = { exists = cp:councillor_kurultai_3 }
					NOT = { exists = cp:councillor_kurultai_4 }
				}
			}
			custom_tooltip = {
				text = is_kurultai_succession_chaotic_empty_kurultai
				always = yes
			}
		}
		trigger_else = {
			custom_tooltip = {
				text = is_kurultai_succession_chaotic_empty_kurultai_none
				always = no
			}
		}
	}
	trigger_if = {
		limit = {
			any_held_title = {
				has_variable = chaotic_succession_protection
			}
		}
		custom_tooltip = {
			text = chaotic_succession_protection_tt
			NOT = {
				any_held_title = {
					has_variable = chaotic_succession_protection
				}
			}
		}
	}
	trigger_if = {
		limit = {
			primary_title ?= {
				has_title_law = confederation_elective_succession_law
			}
		}
		custom_tooltip = {
			text = chaotic_succession_protection_title_law_tt
			NOT = {
				primary_title ?= {
					has_title_law = confederation_elective_succession_law
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_chaotic_succession_trigger_action.

Scripted triggers (1)

Scripted rules (1)

  • is_kurultai_succession_chaotic

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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