CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

has_chaotic_succession_trigger

has_chaotic_succession_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1593 (13 lines). No parameters.

has_chaotic_succession_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1593 of its file. It takes no parameters: has_chaotic_succession_trigger = yes (or no). The game's script calls it in 2 places, among them Advice: Kurultai Council (important action) and Chaotic Succession (important action). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • Their capital county › Any county situation:
    • Any participant group:
      • participant_group_type = nomad_rulers_capital
    • Any situation sub region:
  • has_chaotic_succession_trigger_action = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
has_chaotic_succession_trigger = { # Used to set up right scopes for Important Action
	capital_county ?= {
		any_county_situation = {
			any_participant_group = {
				participant_group_type = nomad_rulers_capital
			}
			any_situation_sub_region = {
				save_temporary_scope_as = subregion
			}
		}
	}
	has_chaotic_succession_trigger_action = yes
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_chaotic_succession_trigger.

Important actions (2)

  • Advice: Kurultai Council
  • Chaotic Succession

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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