Scripted trigger · Khans of the Steppe files
has_chaotic_succession_trigger
has_chaotic_succession_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1593 (13 lines). No parameters.
has_chaotic_succession_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1593 of its file. It takes no parameters: has_chaotic_succession_trigger = yes (or no). The game's script calls it in 2 places, among them Advice: Kurultai Council (important action) and Chaotic Succession (important action). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Their capital county › Any county situation:
- Any participant group:
participant_group_type = nomad_rulers_capital
- Any situation sub region:
- Any participant group:
has_chaotic_succession_trigger_action = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
has_chaotic_succession_trigger = { # Used to set up right scopes for Important Action
capital_county ?= {
any_county_situation = {
any_participant_group = {
participant_group_type = nomad_rulers_capital
}
any_situation_sub_region = {
save_temporary_scope_as = subregion
}
}
}
has_chaotic_succession_trigger_action = yes
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_chaotic_succession_trigger.
Important actions (2)
- Advice: Kurultai Council
- Chaotic Succession
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.