Scripted trigger
has_changed_contract_obligation_trigger
has_changed_contract_obligation_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 399 (23 lines). No parameters.
has_changed_contract_obligation_trigger is a scripted trigger in Crusader Kings III, written at line 399 of its file. It takes no parameters: has_changed_contract_obligation_trigger = yes (or no). The game's script calls it in 8 places, among them Impose Contract Change (interaction), Modify … Administration (interaction) and Modify … Administration (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (23 lines of game script)
has_changed_contract_obligation_trigger = {
trigger_if = {
limit = {
scope:recipient = { government_has_flag = government_is_feudal }
}
custom_description = {
text = "modify_vassal_contract_select_different_obligation_level"
list_size = {
name = changed_obligations
value > 0
}
}
}
trigger_else = {
custom_description = {
text = "modify_non_feudal_vassal_contract_select_different_obligation_level"
list_size = {
name = changed_obligations
value > 0
}
}
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_changed_contract_obligation_trigger.
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.