CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

dislikes_partner_cheating_trigger

dislikes_partner_cheating_trigger = { PARTNER = … }

game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 587 (41 lines). Parameters: $PARTNER$.

dislikes_partner_cheating_trigger is a scripted trigger in Crusader Kings III, written at line 587 of its file. A call passes 1 parameter: PARTNER. The game's script calls it in 1 place, among them potential_lifestyle_friend_availability_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

What it checks

  • If

    • One of these

      • has_relation_lover = $PARTNER$
      • or

        is_consort_of = $PARTNER$

    Then

    • $PARTNER$ = { save_temporary_scope_as = cheating_trigger_partner }
    • One of these

    • Not all of these

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
dislikes_partner_cheating_trigger = {
	trigger_if = {
		limit = {
			OR = {
				has_relation_lover = $PARTNER$
				is_consort_of = $PARTNER$
			}
		}
		$PARTNER$ = { save_temporary_scope_as = cheating_trigger_partner }
		save_temporary_scope_as = cheating_trigger_root
		OR = {
			AND = {
				has_relation_soulmate = $PARTNER$ # Soulmates are exclusive
				accepts_adultery_without_penalty_trigger = no
			}
			AND = {  # Feels slighted
				is_consort_of = $PARTNER$
				trait_is_shunned_or_criminal_in_rite_trigger = {
					TRAIT = trait:adulterer
					RITE = scope:cheating_trigger_root.rite
					GENDER_CHARACTER = scope:cheating_trigger_partner
				}
				OR = {
					ai_honor >= 0
					ai_zeal >= 0
					has_trait = arrogant
					ai_vengefulness <= 0
				}
			}
			opinion = { # Loves partner
				target = $PARTNER$
				value >= high_positive_opinion
			}
		}
		NAND = { # Sexually liberal characters don't mind, unless you're exclusive
			sexually_liberal_trigger = yes
			NOT = { has_relation_soulmate = $PARTNER$ }
		}
	}
	trigger_else = { always = no } # Partner isn't my partner, so I don't care
}

As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls dislikes_partner_cheating_trigger.

Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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