Scripted trigger
potential_lifestyle_friend_availability_trigger
potential_lifestyle_friend_availability_trigger = { CHARACTER = … FOCUS = … }game/common/scripted_triggers/00_lifestyle_triggers.txt, line 259 (24 lines). Parameters: $CHARACTER$, $FOCUS$.
potential_lifestyle_friend_availability_trigger is a scripted trigger in Crusader Kings III, written at line 259 of its file. A call passes 2 parameters: CHARACTER and FOCUS. The game's script calls it in 2 places, among them A Little Experimentation (event intrigue_temptation.3110) and potential_lifestyle_friend_saving_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_triggers.txt.
The comment above it in the file
Is the character available as a potential lifestyle friend for CHARACTER
What it checks
lifestyle_friend_trigger = { CHARACTER = $CHARACTER$ FOCUS = $FOCUS$ }basic_is_available_ai = yesNOT = { has_relation_friend = $CHARACTER$ }NOT = { has_relation_rival = $CHARACTER$ }NOT = { is_at_war_with = $CHARACTER$ }- Is an Adult
- Opinion of $CHARACTER$ at least -20
save_temporary_scope_value_as = { name = trigger_focus value = flag:$FOCUS$ }If
scope:trigger_focus = flag:intrigue_temptation_focus
Then
NOT = { dislikes_partner_cheating_trigger = { PARTNER = $CHARACTER$ } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
potential_lifestyle_friend_availability_trigger = {
lifestyle_friend_trigger = { CHARACTER = $CHARACTER$ FOCUS = $FOCUS$ }
basic_is_available_ai = yes
NOR = {
has_relation_friend = $CHARACTER$
has_relation_rival = $CHARACTER$
is_at_war_with = $CHARACTER$
}
is_adult = yes
opinion = {
target = $CHARACTER$
value >= low_negative_opinion
}
save_temporary_scope_value_as = {
name = trigger_focus
value = flag:$FOCUS$
}
trigger_if = {
limit = { scope:trigger_focus = flag:intrigue_temptation_focus }
NOT = {
dislikes_partner_cheating_trigger = { PARTNER = $CHARACTER$ }
}
}
}As written in game/common/scripted_triggers/00_lifestyle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls potential_lifestyle_friend_availability_trigger.
Events (1)
- A Little Experimentation
intrigue_temptation.3110
Scripted effects (1)
Source: game/common/scripted_triggers/00_lifestyle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.