CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · All Under Heaven files

destruction_second_tier_trigger

destruction_second_tier_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 683 (37 lines). No parameters.

destruction_second_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 683 of its file. It takes no parameters: destruction_second_tier_trigger = yes (or no). The game's script calls it in 4 places, among them mandala_capital_02 (great project), Upgrade Mandala Aspect (important action) and story_mandala (story cycle). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
destruction_second_tier_trigger = {
	is_house_head = yes
	has_pilgrimage_trait_level_trigger = { TIER = 02 }
	trigger_if = {
		limit = { is_ai = no }
		destruction_won_more_than_lost_trigger = yes
	}
	custom_tooltip = {
		text = rite_of_worthiness_destruction_wars_t2
		any_memory = {
			memory_type = war_won
			count >= num_destruction_mandala_wars_won_t2
		}
	}
	trigger_if = {
		limit = { is_ai = no }
		custom_tooltip = {
			text = rite_of_worthiness_destruction_battles_t2
			any_memory = {
				memory_type = battle_won_memory
				count >= num_destruction_mandala_battles_won_t2
			}
		}
	}
	martial >= num_destruction_martial_skill_t2
	prowess >= num_destruction_prowess_skill_t2
	trigger_if = {
		limit = { is_ai = no }
		custom_tooltip = {
			text = rite_of_worthiness_destruction_prowess_knights_t2
			any_knight = {
				count >= num_prowess_knights_t2
				prowess >= num_prowess_knights_t5
			}
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls destruction_second_tier_trigger.

Great projects (1)

  • mandala_capital_02

Important actions (1)

  • Upgrade Mandala Aspect

Story cycles (1)

  • story_mandala

House aspirations (1)

  • aspect_of_destruction

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?