Scripted trigger · All Under Heaven files
destruction_second_tier_trigger
destruction_second_tier_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 683 (37 lines). No parameters.
destruction_second_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 683 of its file. It takes no parameters: destruction_second_tier_trigger = yes (or no). The game's script calls it in 4 places, among them mandala_capital_02 (great project), Upgrade Mandala Aspect (important action) and story_mandala (story cycle). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
is_house_head = yeshas_pilgrimage_trait_level_trigger = { TIER = 02 }- If played by a person:
- You have won at least … Wars (Currently …/…)
- If played by a person: You have won at least 10 Battles while commanding an Army
- Martial at least 15
- Prowess at least 10
- If played by a person: You have at least 3 Knights with 12 Prowess
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
destruction_second_tier_trigger = {
is_house_head = yes
has_pilgrimage_trait_level_trigger = { TIER = 02 }
trigger_if = {
limit = { is_ai = no }
destruction_won_more_than_lost_trigger = yes
}
custom_tooltip = {
text = rite_of_worthiness_destruction_wars_t2
any_memory = {
memory_type = war_won
count >= num_destruction_mandala_wars_won_t2
}
}
trigger_if = {
limit = { is_ai = no }
custom_tooltip = {
text = rite_of_worthiness_destruction_battles_t2
any_memory = {
memory_type = battle_won_memory
count >= num_destruction_mandala_battles_won_t2
}
}
}
martial >= num_destruction_martial_skill_t2
prowess >= num_destruction_prowess_skill_t2
trigger_if = {
limit = { is_ai = no }
custom_tooltip = {
text = rite_of_worthiness_destruction_prowess_knights_t2
any_knight = {
count >= num_prowess_knights_t2
prowess >= num_prowess_knights_t5
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls destruction_second_tier_trigger.
Great projects (1)
- mandala_capital_02
Important actions (1)
- Upgrade Mandala Aspect
Story cycles (1)
- story_mandala
House aspirations (1)
- aspect_of_destruction
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.