Scripted trigger · All Under Heaven files
destruction_first_tier_trigger
destruction_first_tier_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 655 (27 lines). No parameters.
destruction_first_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 655 of its file. It takes no parameters: destruction_first_tier_trigger = yes (or no). The game's script calls it in 2 places, among them mandala_capital_01 (great project) and story_mandala (story cycle). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
is_house_head = yeshas_pilgrimage_trait_level_trigger = { TIER = 01 }- If played by a person:
- You have won at least … Wars (Currently …/…)
- If played by a person: You have won at least 5 Battles while commanding an Army
- Martial at least 10
- Prowess at least 5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
destruction_first_tier_trigger = {
is_house_head = yes
has_pilgrimage_trait_level_trigger = { TIER = 01 }
trigger_if = {
limit = { is_ai = no }
destruction_won_more_than_lost_trigger = yes
}
custom_tooltip = {
text = rite_of_worthiness_destruction_wars_t1
any_memory = {
memory_type = war_won
count >= num_destruction_mandala_wars_won_t1
}
}
trigger_if = {
limit = { is_ai = no }
custom_tooltip = {
text = rite_of_worthiness_destruction_battles_t1
any_memory = {
memory_type = battle_won_memory
count >= num_destruction_mandala_battles_won_t1
}
}
}
martial >= num_destruction_martial_skill_t1
prowess >= num_destruction_prowess_skill_t1
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls destruction_first_tier_trigger.
Great projects (1)
- mandala_capital_01
Story cycles (1)
- story_mandala
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.