CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

destruction_first_tier_trigger

destruction_first_tier_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 655 (27 lines). No parameters.

destruction_first_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 655 of its file. It takes no parameters: destruction_first_tier_trigger = yes (or no). The game's script calls it in 2 places, among them mandala_capital_01 (great project) and story_mandala (story cycle). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
destruction_first_tier_trigger = {
	is_house_head = yes
	has_pilgrimage_trait_level_trigger = { TIER = 01 }
	trigger_if = {
		limit = { is_ai = no }
		destruction_won_more_than_lost_trigger = yes
	}
	custom_tooltip = {
		text = rite_of_worthiness_destruction_wars_t1
		any_memory = {
			memory_type = war_won
			count >= num_destruction_mandala_wars_won_t1
		}
	}
	trigger_if = {
		limit = { is_ai = no }
		custom_tooltip = {
			text = rite_of_worthiness_destruction_battles_t1
			any_memory = {
				memory_type = battle_won_memory
				count >= num_destruction_mandala_battles_won_t1
			}
		}
	}
	martial >= num_destruction_martial_skill_t1
	prowess >= num_destruction_prowess_skill_t1
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls destruction_first_tier_trigger.

Great projects (1)

  • mandala_capital_01

Story cycles (1)

  • story_mandala

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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