CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_not_pacifistic_trigger

culture_not_pacifistic_trigger = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 96 (8 lines). No parameters.

culture_not_pacifistic_trigger is a scripted trigger in Crusader Kings III, written at line 96 of its file. It takes no parameters: culture_not_pacifistic_trigger = yes (or no). The game's script calls it in 23 places, among them Audacious Cadets (tradition), Avid Falconers (tradition) and Desert Ribats (tradition). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
culture_not_pacifistic_trigger = {
	custom_description = {
		text = culture_not_pacifist_trigger_desc
		NOT = {
			culture_tradition:tradition_pacifism = { is_in_list = traits }
		}
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_not_pacifistic_trigger.

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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