Scripted trigger
culture_not_pacifistic_trigger
culture_not_pacifistic_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 96 (8 lines). No parameters.
culture_not_pacifistic_trigger is a scripted trigger in Crusader Kings III, written at line 96 of its file. It takes no parameters: culture_not_pacifistic_trigger = yes (or no). The game's script calls it in 23 places, among them Audacious Cadets (tradition), Avid Falconers (tradition) and Desert Ribats (tradition). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
culture_not_pacifistic_trigger = {
custom_description = {
text = culture_not_pacifist_trigger_desc
NOT = {
culture_tradition:tradition_pacifism = { is_in_list = traits }
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_not_pacifistic_trigger.
Cultural traditions (23)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.