Scripted trigger
culture_is_historically_admin_trigger
culture_is_historically_admin_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 652 (11 lines). No parameters.
culture_is_historically_admin_trigger is a scripted trigger in Crusader Kings III, written at line 652 of its file. It takes no parameters: culture_is_historically_admin_trigger = yes (or no). The game's script calls it in 8 places, among them Adopt Centralized Administration (decision), Negotiate Release (interaction) and The Eternal … (event mpo_greatest_of_khans.0030). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
culture_is_or_has_ancestor_trigger = { CULTURE = culture:greek }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:han }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:baekje }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:goguryeo }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:silla }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:viet }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
culture_is_historically_admin_trigger = {
OR = {
culture_is_or_has_ancestor_trigger = { CULTURE = culture:greek }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:han }
# no japanese, they got warlord instead.
culture_is_or_has_ancestor_trigger = { CULTURE = culture:baekje }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:goguryeo }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:silla }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:viet }
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_is_historically_admin_trigger.
Decisions (1)
Character interactions (1)
Events (1)
- The Eternal …
mpo_greatest_of_khans.0030
Scripted triggers (2)
Script values (1)
- impress_intent_vassalization_acceptance_value
Scripted modifiers (AI weights) (2)
- demand_admin_acceptance_modifier
- offer_vassalization_interaction_ai_acceptance_general
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.