Scripted trigger · Khans of the Steppe files
gok_willing_new_admin_vassal_trigger
gok_willing_new_admin_vassal_trigger = yesgame/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 404 (11 lines). No parameters.
gok_willing_new_admin_vassal_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 404 of its file. It takes no parameters: gok_willing_new_admin_vassal_trigger = yes (or no). The game's script calls it in 1 place, among them The Eternal … (event mpo_greatest_of_khans.0030). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.
What it checks
gok_gov_switch_valid_vassal_trigger = yes- Their government is not a Tribal-type Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
gok_willing_new_admin_vassal_trigger = {
gok_gov_switch_valid_vassal_trigger = yes
OR = {
mpo_greatest_of_khans_0030_dominated_nomad_vassal = yes
mpo_greatest_of_khans_0030_willing_sedentary_vassal = yes
culture_is_historically_admin_trigger = yes
}
NOR = {
government_has_flag = government_is_tribal
}
}As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls gok_willing_new_admin_vassal_trigger.
Events (1)
- The Eternal …
mpo_greatest_of_khans.0030
Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.