CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

gok_gov_switch_valid_vassal_trigger

gok_gov_switch_valid_vassal_trigger = yes

game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 383 (20 lines). No parameters.

gok_gov_switch_valid_vassal_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 383 of its file. It takes no parameters: gok_gov_switch_valid_vassal_trigger = yes (or no). The game's script calls it in 2 places, among them gok_final_decision_list_setup (scripted effect) and gok_willing_new_admin_vassal_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

What it checks

  • Highest held Title is at least County Rank
  • Is landed
  • Is played by the AI
  • NOT = { is_at_war_with = root }
  • None of these

    • Any liege or above:
      • Is played by a person
      • NOT = { this = root }
  • Their government is not a Theocratic-type Government
  • Their government is not Adventurer

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
gok_gov_switch_valid_vassal_trigger = {
	highest_held_title_tier >= tier_county
	is_landed = yes
	is_ai = yes
	NOT = {
		is_at_war_with = root
	}
	NOT = {
		any_liege_or_above = {
			is_ai = no
			NOT = {
				this = root
			}
		}
	}
	NOR = {
		government_has_flag = government_is_theocracy 
		government_has_flag = government_is_landless_adventurer
	}
}

As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls gok_gov_switch_valid_vassal_trigger.

Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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