Scripted trigger · All Under Heaven files
creation_fifth_tier_trigger
creation_fifth_tier_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 437 (30 lines). No parameters.
creation_fifth_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 437 of its file. It takes no parameters: creation_fifth_tier_trigger = yes (or no). The game's script calls it in 3 places, among them mandala_capital_05 (great project), Upgrade Mandala Aspect (important action) and aspect_of_creation (house aspirations). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
is_house_head = yeshas_pilgrimage_trait_level_trigger = { TIER = 05 }creation_children_trigger = yes- You have built at least 20 Buildings (Currently …/20)
- You have commissioned or sponsored at least 5 Artifacts
- If played by a person: Has 1,000
- If played by a person: There are at least 40 members in your House
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
creation_fifth_tier_trigger = {
is_house_head = yes
has_pilgrimage_trait_level_trigger = { TIER = 05 }
creation_children_trigger = yes
custom_tooltip = {
text = rite_of_worthiness_creation_buildings_t5
house = {
has_variable = num_buildings_built
var:num_buildings_built >= num_creation_mandala_buildings_built_t5
}
}
custom_tooltip = {
text = rite_of_worthiness_creation_artifacts_t5
has_variable = num_commissioned_artifacts
var:num_commissioned_artifacts >= num_creation_mandala_commissioned_artifacts_t5
}
trigger_if = {
limit = { is_ai = no }
gold >= creation_mandala_stashed_gold_t5
}
trigger_if = {
limit = { is_ai = no }
custom_tooltip = {
text = rite_of_worthiness_creation_house_size_t5
house = {
any_house_member = { count >= num_creation_mandala_house_size_t5 }
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls creation_fifth_tier_trigger.
Great projects (1)
- mandala_capital_05
Important actions (1)
- Upgrade Mandala Aspect
House aspirations (1)
- aspect_of_creation
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.