Scripted trigger
county_held_or_vassal_to_target_trigger
county_held_or_vassal_to_target_trigger = { TARGET = … }game/common/scripted_triggers/00_title_triggers.txt, line 154 (8 lines). Parameters: $TARGET$.
county_held_or_vassal_to_target_trigger is a scripted trigger in Crusader Kings III, written at line 154 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 12 places, among them Elevate Governorship (Scheme) (interaction), Subsume Governorship (Scheme) (interaction) and Boundary Dispute (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_title_triggers.txt.
What it checks
- Their holder:
One of these
this = $TARGET$or
target_is_liege_or_above = $TARGET$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
county_held_or_vassal_to_target_trigger = {
holder ?= {
OR = {
this = $TARGET$
target_is_liege_or_above = $TARGET$
}
}
}As written in game/common/scripted_triggers/00_title_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_held_or_vassal_to_target_trigger.
Character interactions (2)
Schemes (5)
- Boundary Dispute
- Elevate Governorship
- Raid Estate
- Siphon Gold from the Treasury
- Subsume Governorship
Scripted effects inside an event file (1)
- subsume_province_success_effect
Scripted effects (1)
Scripted triggers (2)
Script values (1)
- ep3_found_despotate_control_held_value
Source: game/common/scripted_triggers/00_title_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.