Scripted trigger · Roads to Power files
ep3_boundary_dispute_county_trigger
ep3_boundary_dispute_county_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 1240 (18 lines). Parameters: $OWNER$, $TARGET$.
ep3_boundary_dispute_county_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1240 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Boundary Dispute (Scheme) (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Title tier exactly County
- Your Governorship must border their Province
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
ep3_boundary_dispute_county_trigger = {
tier = tier_county
custom_tooltip = {
text = dispute_border_county_neighbour_tt
county_held_or_vassal_to_target_trigger = { TARGET = $TARGET$ }
OR = {
any_neighboring_county = {
county_held_or_vassal_to_target_trigger = { TARGET = $OWNER$ }
}
AND = {
de_jure_liege.holder ?= $OWNER$
any_title_to_title_neighboring_and_across_water_county = {
county_held_or_vassal_to_target_trigger = { TARGET = $OWNER$ }
}
}
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_boundary_dispute_county_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.