CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_take_religious_vows_trigger

can_take_religious_vows_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1597 (40 lines). No parameters.

can_take_religious_vows_trigger is a scripted trigger in Crusader Kings III, written at line 1597 of its file. It takes no parameters: can_take_religious_vows_trigger = yes (or no). The game's script calls it in 3 places, among them Ask to Join Military Order (interaction), Ask to Take Monastic Vows (interaction) and Ask to Take Vows (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

RELIGIOUS INTERACTIONS###
Triggers that applies to both Monastery or Military Order requirements

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (40 lines of game script)
can_take_religious_vows_trigger = {
	can_take_religious_vows_disregard_marriage_trigger = yes

	#Do they have the "wrong" marriage type?
	NOR = {
		custom_description = {
			text = is_married_matrilineally
			subject = scope:recipient
			any_spouse = {
				is_female = yes
				matrilinear_marriage = yes
			}
		}
		custom_description = {
			text = is_married_patrilineally
			subject = scope:recipient
			any_spouse = {
				is_male = yes
				patrilinear_marriage = yes
			}
		}
		custom_description = {
			text = matrilinear_betrothal
			subject = scope:recipient
			betrothed ?= {
				is_female = yes
				matrilinear_betrothal = yes
			}
		}
		custom_description = {
			text = patrilinear_betrothal
			subject = scope:recipient
			betrothed ?= {
				is_male = yes
				patrilinear_betrothal = yes
			}
		}
	}
	bp2_valid_for_standard_interactions_trigger = yes
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_take_religious_vows_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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