Scripted trigger
can_take_religious_vows_trigger
can_take_religious_vows_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1597 (40 lines). No parameters.
can_take_religious_vows_trigger is a scripted trigger in Crusader Kings III, written at line 1597 of its file. It takes no parameters: can_take_religious_vows_trigger = yes (or no). The game's script calls it in 3 places, among them Ask to Join Military Order (interaction), Ask to Take Monastic Vows (interaction) and Ask to Take Vows (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
RELIGIOUS INTERACTIONS### Triggers that applies to both Monastery or Military Order requirements
What it checks
can_take_religious_vows_disregard_marriage_trigger = yes- Is not in a Matrilineal betrothal
- Is not in a Patrilineal betrothal
bp2_valid_for_standard_interactions_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
can_take_religious_vows_trigger = {
can_take_religious_vows_disregard_marriage_trigger = yes
#Do they have the "wrong" marriage type?
NOR = {
custom_description = {
text = is_married_matrilineally
subject = scope:recipient
any_spouse = {
is_female = yes
matrilinear_marriage = yes
}
}
custom_description = {
text = is_married_patrilineally
subject = scope:recipient
any_spouse = {
is_male = yes
patrilinear_marriage = yes
}
}
custom_description = {
text = matrilinear_betrothal
subject = scope:recipient
betrothed ?= {
is_female = yes
matrilinear_betrothal = yes
}
}
custom_description = {
text = patrilinear_betrothal
subject = scope:recipient
betrothed ?= {
is_male = yes
patrilinear_betrothal = yes
}
}
}
bp2_valid_for_standard_interactions_trigger = yes
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_take_religious_vows_trigger.
Character interactions (3)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.