CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_take_religious_vows_disregard_marriage_trigger

can_take_religious_vows_disregard_marriage_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1638 (7 lines). No parameters.

can_take_religious_vows_disregard_marriage_trigger is a scripted trigger in Crusader Kings III, written at line 1638 of its file. It takes no parameters: can_take_religious_vows_disregard_marriage_trigger = yes (or no). The game's script calls it in 1 place, among them can_take_religious_vows_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
can_take_religious_vows_disregard_marriage_trigger = {
	is_available_ai = yes
	faith = scope:puppet_or_actor.faith
	is_ruler = no
	NOT = { has_trait = excommunicated }
	NOT = { has_character_flag = holy_order_member_requested_return_home }
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_take_religious_vows_disregard_marriage_trigger.

Scripted triggers (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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