Scripted trigger · Wards and Wardens files
bp2_valid_for_standard_interactions_trigger
bp2_valid_for_standard_interactions_trigger = yesgame/common/scripted_triggers/05_bp2_hostage_triggers.txt, line 230 (18 lines). No parameters.
bp2_valid_for_standard_interactions_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 230 of its file. It takes no parameters: bp2_valid_for_standard_interactions_trigger = yes (or no). The game's script calls it in 9 places, among them Arrange Marriage (interaction), Dismiss (interaction) and Find Spouse (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
bp2_valid_for_standard_interactions_trigger = {
# BP2
is_hostage = no
NOR = {
custom_tooltip = {
text = hostage_travelling_tt
exists = var:hostage_travelling_to_warden
}
custom_tooltip = {
text = ward_already_offered_awaiting_travel_tt
exists = var:ward_travelling_to_guardian
}
custom_tooltip = {
text = guardian_already_offered_awaiting_travel_tt
exists = var:guardian_travelling_to_ward
}
}
}As written in game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bp2_valid_for_standard_interactions_trigger.
Character interactions (7)
1 more
Scripted triggers (2)
Source: game/common/scripted_triggers/05_bp2_hostage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.