Scripted trigger
can_become_concubine_of_character_valid_trigger
can_become_concubine_of_character_valid_trigger = { CHARACTER = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 261 (31 lines). Parameters: $CHARACTER$.
can_become_concubine_of_character_valid_trigger is a scripted trigger in Crusader Kings III, written at line 261 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 6 places, among them Exact Tribute (interaction), Exact Tribute (interaction) and Tribute may be Exacted (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
The comment above it in the file
Same as above, switching out could_marry_character_trigger for can_take_as_concubine_character_trigger, in order to better inform the player that they cannot take their ex-spouse as a concubine
What it checks
- Is available (an adult, not a ruler)
If
NOT = { is_imprisoned_by = $CHARACTER$ }
Then
- Is not married
- Is not betrothed
- Not: Is Concubine
is_diarch = nonumber_of_concubines = 0
If
is_imprisoned_by = $CHARACTER$- Is married
Then
NOT = { is_spouse_of = $CHARACTER$ }
NOT = { is_concubine_of = $CHARACTER$ }can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ }has_any_disease_trigger = nohas_easily_mocked_physical_attribute_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
can_become_concubine_of_character_valid_trigger = {
is_available_quick = {
adult = yes
ruler = no
advanced_ruler = no
}
trigger_if = {
limit = {
NOT = { is_imprisoned_by = $CHARACTER$ }
}
is_married = no
is_betrothed = no
is_concubine = no
is_diarch = no
number_of_concubines = 0
}
trigger_if = {
limit = {
is_imprisoned_by = $CHARACTER$
is_married = yes
}
NOT = { is_spouse_of = $CHARACTER$ }
}
NOR = {
is_concubine_of = $CHARACTER$
has_character_flag = has_been_offered_as_concubine
}
can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, allowed to marry, no illegal incest etc.
has_any_disease_trigger = no
has_easily_mocked_physical_attribute_trigger = no
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_become_concubine_of_character_valid_trigger.
Character interactions (2)
Important actions (1)
- Tribute may be Exacted
Scripted effects (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.