Scripted trigger
has_any_disease_trigger
has_any_disease_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 424 (3 lines). No parameters.
has_any_disease_trigger is a scripted trigger in Crusader Kings III, written at line 424 of its file. It takes no parameters: has_any_disease_trigger = yes (or no). The game's script calls it in 7 places, among them Exact Tribute (interaction), Select Eunuch Tribute (interaction) and base_court_brahmin_triggers (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
has_any_disease_trigger = {
has_trait_with_flag = illness
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_disease_trigger.
Character interactions (2)
Scripted triggers inside an event file (1)
- base_court_brahmin_triggers
Scripted triggers (3)
Script values (1)
- pam_papal_candidate_frailty_value
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.