Scripted trigger · All Under Heaven files
tribute_mission_is_available_concubine_trigger
tribute_mission_is_available_concubine_trigger = yesgame/common/scripted_triggers/tgp_tribute_mission_triggers.txt, line 160 (18 lines). No parameters.
tribute_mission_is_available_concubine_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 160 of its file. It takes no parameters: tribute_mission_is_available_concubine_trigger = yes (or no). The game's script calls it in 4 places, among them Exact Tribute (interaction), Select Concubine Tribute (interaction) and tribute_mission_decision_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_tribute_mission_triggers.txt.
What it checks
is_available = yes- Is not a ruler
is_playable_character = no- Is an Adult
is_young_character = yeshas_any_disease_trigger = nohas_easily_mocked_physical_attribute_trigger = noNOT = { is_heir_of = court_owner }One of these
is_close_family_of = court_owneror
Their dynasty: Level of Splendor at least 4or
Num of good genetic traits more than 0or
Attraction more than 0or
Highest skill at least 15
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
tribute_mission_is_available_concubine_trigger = {
is_available = yes
is_ruler = no
is_playable_character = no
is_adult = yes
is_young_character = yes # historically 13~16/20 but for gameplay reason let it wider. in case still not suit, use is_very_young_character instead
has_any_disease_trigger = no
has_easily_mocked_physical_attribute_trigger = no
NOT = { is_heir_of = court_owner } # don't be silly
# have some highlight: they are rich and no interest in average lowborn.
OR = {
is_close_family_of = court_owner
dynasty ?= { dynasty_prestige_level >= medium_dynasty_prestige_level }
num_of_good_genetic_traits > 0
attraction > 0
highest_skill_value >= good_skill_level
}
}As written in game/common/scripted_triggers/tgp_tribute_mission_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tribute_mission_is_available_concubine_trigger.
Character interactions (2)
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/tgp_tribute_mission_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.