Interaction · Vassal actions
Exact Tribute
Request that … send Tribute to you
What you need
You
If
Then
- The character you target:
Otherwise
- Is not a Tributary
- Is an Independent Ruler
- Any neighboring top liege realm owner: Their primary title is China
Otherwise
- You: Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
- The character you target: Is a tributary of you
- The character you target:
The character you target
To send it
- … recently went on a Tribute Mission to you
If
- Declined requested tribute recently is not scope:actor
- Requested tribute mission is not scope:actor
Then
- … does not have any suitable Tribute to send
- … has recently refused to perform a Tribute Mission
- … is already preparing a Tribute Mission
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
- Is played by a person
Exact Tribute is a vassal character interaction in Crusader Kings III. The character you target needs: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 1 more. Answered by the other character. Patch 1.20.1.2, from game/common/character_interactions/00_tributary_interactions.txt.
Quick answers (1)
- What are the requirements for Exact Tribute in CK3?
- The character you target: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
Will they accept?
The files give no acceptance reasons: the other character answers it themselves (a player, or an event).
What happens
If they accept
- If played by a person: Event tribute_mission.9010
- The character you target:
- Event tribute_mission.9500 (after requested_tribute_mission_deadline_years years)
- … will bring Tribute to ……
- Otherwise:
error_log = Exacting tribute as an invalid actor!
If they refuse
- The character you target: Loses 50 Legitimacy
- If played by the AI: Opinion: Declined Tribute Mission (-30)
- If played by a person: Event tribute_mission.9000
Events it fires: tribute_mission.9010, tribute_mission.9500, tribute_mission.9000
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (33 lines of game script)
is_shown = scope:recipient = {
is_ai = no
}
trigger_if = {
limit = {
scope:actor = {
highest_held_title_tier >= tier_hegemony
}
}
scope:recipient = {
trigger_if = {
limit = {
is_tributary_of = scope:actor
}
subject_standing < exact_tribute_subject_standing_value
}
trigger_else = {
is_tributary = no
is_independent_ruler = yes
any_neighboring_top_liege_realm_owner = {
primary_title = title:h_china
}
}
}
}
trigger_else = {
scope:actor = {
government_has_flag = government_is_mandala
}
scope:recipient = {
is_tributary_of = scope:actor
}
}As written in game/common/character_interactions/00_tributary_interactions.txt.
Can be sent when (is_valid…) (56 lines of game script)
scope:recipient = {
is_available_adult = yes
custom_tooltip = {
text = exact_tribute_interaction_recently_tribute_missioned_tt
NOT = {
var:tribute_mission_grace ?= scope:actor
}
}
trigger_if = {
limit = {
NOR = {
var:declined_requested_tribute_recently ?= scope:actor
var:requested_tribute_mission ?= scope:actor
}
}
custom_tooltip = {
text = exact_tribute_interaction_no_tribute_tt
OR = {
has_gold_tribute_trigger = yes
has_herd_tribute_trigger = yes
has_artifact_tribute_trigger = yes
AND = {
any_courtier_or_guest = {
can_become_concubine_of_character_valid_trigger = {
CHARACTER = scope:actor
}
}
scope:actor = {
allowed_more_concubines = yes
}
}
AND = {
has_eunuch_tribute_trigger = yes
scope:actor = {
culture = {
has_cultural_parameter = can_appoint_chief_eunuch
}
}
}
}
}
}
custom_tooltip = {
text = exact_tribute_interaction_recently_refused_tt
NOT = {
var:declined_requested_tribute_recently ?= scope:actor
}
}
custom_tooltip = {
text = exact_tribute_interaction_already_engaged_tt
NOR = {
var:requested_tribute_mission ?= scope:actor
has_variable = tribute_mission_type
}
}
}As written in game/common/character_interactions/00_tributary_interactions.txt.
Effects (on_send, on_accept, on_decline) (118 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
is_ai = no
}
trigger_event = tribute_mission.9010
}
}
scope:recipient = {
set_variable = {
name = requested_tribute_mission
value = scope:actor
years = requested_tribute_mission_deadline_years
}
trigger_event = {
id = tribute_mission.9500
years = requested_tribute_mission_deadline_years
}
custom_tooltip = exact_tribute_player_interaction_accept_tt
if = {
limit = {
scope:actor = {
highest_held_title_tier >= tier_hegemony
}
}
if = {
limit = {
scope:actor.primary_title = title:h_china
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_china
player = scope:recipient
}
}
else_if = {
limit = {
scope:actor.primary_title = title:h_roman_empire
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_roman_empire
player = scope:recipient
}
}
else_if = {
limit = {
scope:actor.primary_title = title:h_eastern_roman_empire
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_eastern_roman_empire
player = scope:recipient
}
}
else_if = {
limit = {
scope:actor.primary_title = title:h_dar_al_islam
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_dar_al_islam
player = scope:recipient
}
}
else_if = {
limit = {
scope:actor.primary_title = title:h_india
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_india
player = scope:recipient
}
}
}
else_if = {
limit = {
scope:actor = {
government_has_flag = government_is_mandala
}
}
open_view_data = {
view = decision_detail
data = decision:tribute_mission_decision_mandala
player = scope:recipient
}
}
else = {
error_log = "Exacting tribute as an invalid actor!"
}
}
on_decline = scope:recipient = {
add_legitimacy = minor_legitimacy_loss
set_variable = {
name = declined_requested_tribute_recently
value = scope:actor
years = requested_tribute_mission_deadline_years
}
}
scope:actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
modifier = declined_tribute_mission_opinion
opinion = -30
target = scope:recipient
}
}
if = {
limit = {
is_ai = no
}
trigger_event = tribute_mission.9000
}
}As written in game/common/character_interactions/00_tributary_interactions.txt.
- Category
- Vassal actions
- In the menu
- main list
- ID
exact_tribute_player_interaction
Source: game/common/character_interactions/00_tributary_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).