CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

make_concubine_is_shown_trigger

make_concubine_is_shown_trigger = yes

game/common/scripted_triggers/00_marriage_triggers.txt, line 498 (13 lines). No parameters.

make_concubine_is_shown_trigger is a scripted trigger in Crusader Kings III, written at line 498 of its file. It takes no parameters: make_concubine_is_shown_trigger = yes (or no). The game's script calls it in 2 places, among them ai_make_concubine_interaction (interaction) and Make Concubine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
make_concubine_is_shown_trigger = {
	scope:puppet_or_actor = {
		allowed_concubines = yes
		is_adult = yes
	}
	scope:recipient = {
		OR = {
			is_courtier_of = scope:puppet_or_actor
			is_imprisoned_by = scope:puppet_or_actor
		}
		can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:puppet_or_actor }
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls make_concubine_is_shown_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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