CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_can_be_gift_advance_trigger

artifact_can_be_gift_advance_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 73 (9 lines). No parameters.

artifact_can_be_gift_advance_trigger is a scripted trigger in Crusader Kings III, written at line 73 of its file. It takes no parameters: artifact_can_be_gift_advance_trigger = yes (or no). The game's script calls it in 6 places, among them laamp_transport_artifact (contract), Of Another Anthill (event court_events.1010) and The Blade in the Stone (event cultural_festival.3040). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

e.g. a formal tribute gift

What it checks

  • artifact_can_be_gift_base_trigger = yes
  • None of these

    • Has “banner dynasty” (a variable the game's script sets)
    • Has “banner house” (a variable the game's script sets)
    • Has “bunga mas created by” (a variable the game's script sets)
    • var:artifact_succession_title: Title already created

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
artifact_can_be_gift_advance_trigger = {
	artifact_can_be_gift_base_trigger = yes
	NOR = {
		has_variable = banner_dynasty
		has_variable = banner_house
		has_variable = bunga_mas_created_by
		var:artifact_succession_title ?= { is_title_created = yes }
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_can_be_gift_advance_trigger.

Task contracts (1)

  • laamp_transport_artifact

Events (2)

Scripted triggers inside an event file (1)

  • prelude_events_0120_appropriate_artifact

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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