Scripted trigger
artifact_can_be_gift_base_trigger
artifact_can_be_gift_base_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 61 (11 lines). No parameters.
artifact_can_be_gift_base_trigger is a scripted trigger in Crusader Kings III, written at line 61 of its file. It takes no parameters: artifact_can_be_gift_base_trigger = yes (or no). The game's script calls it in 2 places, among them artifact_can_be_gift_advance_trigger (scripted trigger) and artifact_can_be_gift_to_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
artifact_can_be_gift_base_trigger = {
has_none_of_variables = {
name = ai_to_ai_destroy_in_sieges
name = unwanted_artifact
name = cursed_artifact
name = 1025_treasure_map
name = ungiftable
name = is_tribute_mission_artifact
name = artifact_prevent_transfer # not enforced in all script but make life easier for modders.
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_can_be_gift_base_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.