CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_can_be_gift_base_trigger

artifact_can_be_gift_base_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 61 (11 lines). No parameters.

artifact_can_be_gift_base_trigger is a scripted trigger in Crusader Kings III, written at line 61 of its file. It takes no parameters: artifact_can_be_gift_base_trigger = yes (or no). The game's script calls it in 2 places, among them artifact_can_be_gift_advance_trigger (scripted trigger) and artifact_can_be_gift_to_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
artifact_can_be_gift_base_trigger = {
	has_none_of_variables = {
		name = ai_to_ai_destroy_in_sieges
		name = unwanted_artifact
		name = cursed_artifact
		name = 1025_treasure_map
		name = ungiftable
		name = is_tribute_mission_artifact
		name = artifact_prevent_transfer # not enforced in all script but make life easier for modders.
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_can_be_gift_base_trigger.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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