Scripted trigger · Khans of the Steppe files
has_eligible_artifact_trigger
has_eligible_artifact_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 640 (6 lines). No parameters.
has_eligible_artifact_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 640 of its file. It takes no parameters: has_eligible_artifact_trigger = yes (or no). The game's script calls it in 2 places, among them Gift Preparation (event feast_tsagaan_sar_events.0002) and can_gift_anything_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Character artifact (at least 2):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_eligible_artifact_trigger = {
any_character_artifact = {
artifact_can_be_gift_advance_trigger = yes
count >= 2
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_eligible_artifact_trigger.
Events (1)
- Gift Preparation
feast_tsagaan_sar_events.0002
Scripted triggers (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.