CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

has_eligible_artifact_trigger

has_eligible_artifact_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 640 (6 lines). No parameters.

has_eligible_artifact_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 640 of its file. It takes no parameters: has_eligible_artifact_trigger = yes (or no). The game's script calls it in 2 places, among them Gift Preparation (event feast_tsagaan_sar_events.0002) and can_gift_anything_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
has_eligible_artifact_trigger = {
    any_character_artifact = {
       	artifact_can_be_gift_advance_trigger = yes
        count >= 2
    }
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_eligible_artifact_trigger.

Events (1)

Scripted triggers (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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