CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

ai_activity_war_check

ai_activity_war_check = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 648 (9 lines). No parameters.

ai_activity_war_check is a scripted trigger in Crusader Kings III, written at line 648 of its file. It takes no parameters: ai_activity_war_check = yes (or no). The game's script calls it in 11 places, among them Blót (activity), Chariot Race (activity) and Grand Rite (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • If played by the AI:
    • Is at not War
    • Does not have “conqueror” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
ai_activity_war_check = {
	trigger_if = {
		limit = {
			is_ai = yes
		}
		is_at_war = no
		NOT = { has_variable = conqueror }
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_activity_war_check.

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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