CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

update_chariot_race_standings_effect

update_chariot_race_standings_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 6616 (154 lines). No parameters.

update_chariot_race_standings_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 6616 of its file. It takes no parameters: update_chariot_race_standings_effect = yes. The game's script calls it in 6 places, among them Chariot Race (activity), apa_celebrating_unexpected_overtake (activity pulse) and apa_thunderous_applause (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The comment above it in the file

Use this effect to update the current standings of the race based on each charioteer's victory score

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
update_chariot_race_standings_effect = {
	scope:activity = {
		# Ensure we have dead characters saved for the gui
		if = {
			limit = {
				has_variable = first_place
				var:first_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:first_place
			}
		}
		else_if = {
			limit = {
				has_variable = second_place
				var:second_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:second_place
			}
		}
		else_if = {
			limit = {
				has_variable = third_place
				var:third_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:third_place
			}
		}
		else_if = {
			limit = {
				has_variable = fourth_place
				var:fourth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:fourth_place
			}
		}
		else_if = {
			limit = {
				has_variable = fifth_place
				var:fifth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:fifth_place
			}
		}
		else_if = {
			limit = {
				has_variable = sixth_place
				var:sixth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:sixth_place
			}
		}
		else_if = {
			limit = {
				has_variable = seventh_place
				var:seventh_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:seventh_place
			}
		}
		else_if = {
			limit = {
				has_variable = eighth_place
				var:eighth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:eighth_place
			}
		}
		else_if = {
			limit = {
				has_variable = ninth_place
				var:ninth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:ninth_place
			}
		}
		else_if = {
			limit = {
				has_variable = tenth_place
				var:tenth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:tenth_place
			}
		}
		else_if = {
			limit = {
				has_variable = eleventh_place
				var:eleventh_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers
				target = var:eleventh_place
			}
		}
		else_if = {
			limit = {
				has_variable = twelfth_place
				var:twelfth_place = { is_alive = no }
			}
			add_to_variable_list = {
				name = dead_charioteers

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The first 120 of its 154 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 6616.

Where it is used

Every place in common/, events/ and history/ that calls update_chariot_race_standings_effect.

Activities (1)

Activity pulse actions (2)

  • apa_celebrating_unexpected_overtake
  • apa_thunderous_applause

Events (1)

On actions (the game's own hooks) (1)

  • chariot_race_on_action

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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