CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

assign_charioteer_to_place_variable_effect

assign_charioteer_to_place_variable_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 6772 (151 lines). No parameters.

assign_charioteer_to_place_variable_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 6772 of its file. It takes no parameters: assign_charioteer_to_place_variable_effect = yes. The game's script calls it in 1 place, among them update_chariot_race_standings_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The comment above it in the file

Used in update_chariot_race_standings_effect to set variables on both the activity and the individual charioteers

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
assign_charioteer_to_place_variable_effect = {
	scope:activity = {
		switch = {
			trigger = var:num_charioteers
			1 = {
				set_variable = {
					name = first_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 1
					}
				}
			}
			2 = {
				set_variable = {
					name = second_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 2
					}
				}
			}
			3 = {
				set_variable = {
					name = third_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 3
					}
				}
			}
			4 = {
				set_variable = {
					name = fourth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 4
					}
				}
			}
			5 = {
				set_variable = {
					name = fifth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 5
					}
				}
			}
			6 = {
				set_variable = {
					name = sixth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 6
					}
				}
			}
			7 = {
				set_variable = {
					name = seventh_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 7
					}
				}
			}
			8 = {
				set_variable = {
					name = eighth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 8
					}
				}
			}
			9 = {
				set_variable = {
					name = ninth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race
						value = 9
					}
				}
			}
			10 = {
				set_variable = {
					name = tenth_place
					value = scope:current_charioteer
				}
				scope:current_charioteer = {
					set_variable = {
						name = current_place_in_race

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The first 120 of its 151 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 6772.

Where it is used

Every place in common/, events/ and history/ that calls assign_charioteer_to_place_variable_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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